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How to use in your own project

How to use in your own project

In order to include the library in your own Cinema 4D plugin project there is not much you need to do.

1. Set the 'api_effex' folder path in your project's "include path" settings
That way your VS/XCode project can see the library files and you can #include them in your project code.

That's it for the coding environment! Easy enough.
Now the next step is just as easy:

2. Before you use the library in any way you must call InitEffex() once
The InitEffex(); call will initialise the library for being used. You can call it for example before you register any plugins with the usual RegisterPlugin() calls.

See the Plugins chapters for details.